In this video, I check out the Razer VR Facial Interface and VR Head Strap for Meta Quest 2.
Razer VR Facial Interface
On the surface this interface looks similar to the many other Quest 2 interfaces that I have reviewed in the past, however, with Razer’s past accessory expertise this facial interface offers some more premium quality in its features.
On the face side of the interface, there are some ultra-thin textured and profiled foam membrane that’s wrapped in medical-grade and hypoallergenic silicone. This silicone is fixed onto a more rigid gloss black plastic shell with side and top ventilation holes to help keep the inside of the interface cool and reduce fogging from forming inside the headset.
In the middle is a well-designed silicone nose piece that helps block outside light from entering the headset. The whole interface has been shaped and contoured to help create a close fit to the face, and with its foam padding, cooling silicone a contoured outer shell, the Razer Facial Interface makes a solid alternative to most other facial interfaces that are out there.
Comparing it with my favourite facial interface for the Quest 2 from VR Cover, the Razer is a little more rigid and firm than the Fitness Facial Interface from VR Cover and is more in-line with their standard facial interface. Its nose piece is narrower and it has less depth, however for me, its shaped design prevents any light from entering below my nose, which helps with immersion in VR games.
Overall I like this facial interface from Razer. My main concern is the silicone material and that it is a dust and dirt magnet, but this can be easily wiped off and is faster to dry than PU leather foam padding. The side vent holes do let a very small amount of light in, but you really need to be in a dark scene in VR and have a strong outside light to see it out of the sides of your eyes. And lastly I found its price to be a little high to be competitive enough against its competition. At twice the price of the VR Cover fitness edition, its price makes it hard to recommend this facial interface over similar comfort and performing interfaces.
Razer VR Adjustable Head Strap
This accessory from Razer is a uniquely designed fabric strap to replace the original stock strap on the Meta Quest 2. It attaches easily onto the side rails of the Quest 2 and its top strap is fed into the same top strap point of the headset.
The top and rear band then slide over your head and you tighten the top and sides of the strap to adjust the headset towards your face to secure it in place.
It’s a unique design that visually intrigued me at first, but once worn it sadly has too many issues to truly recommend it. Maybe it’s my head shape, but I spent a good time trying to adjust the straps to fit my head and being a fabric strap it is stitched in a way that just would fit flat enough where I wanted it.
Once I adjusted the strap the best I could, I tested it out of a number of VR titles with it. Like the stock strap, the fabric strap makes it a great strap for movie or TV watching, as there are no dials or battery packs sticking out that would dig into the back of your head whilst resting the back of your head on the back of a chair or cushion. But for high active VR games with lots of head movement, I noticed that the fabric material wasn’t rigid enough to keep the headset on my head as securely as a more firmer plastic strap, such as an elite or halo strap.
This was a nice attempt from Razer but sadly it doesn’t really make the experience any better than the free strap that the Quest comes with. And when you factor in its £70 price tag, your money will go a long way by buying a battery-based elite strap or halo strap instead.
0:00 – Brief overview
0:18 – VR Head Strap Demo
2:52 – VR Facial Interface Demo
4:47 – Wrap Up